컴포지트 패턴
컴포지트 패턴(Composite pattern)이란 객체들의 관계를 트리 구조로 구성하여 부분-전체 계층을 표현하는 패턴으로, 사용자가 단일 객체와 복합 객체 모두 동일하게 다루도록 한다.
구조
[편집]예
[편집]자바
[편집]import java.util.List; import java.util.ArrayList; /** "Component" */ interface Graphic { //Prints the graphic. public void print(); } /** "Composite" */ class CompositeGraphic implements Graphic { //Collection of child graphics. private List<Graphic> mChildGraphics = new ArrayList<Graphic>(); //Prints the graphic. public void print() { for (Graphic graphic : mChildGraphics) { graphic.print(); } } //Adds the graphic to the composition. public void add(Graphic graphic) { mChildGraphics.add(graphic); } //Removes the graphic from the composition. public void remove(Graphic graphic) { mChildGraphics.remove(graphic); } } /** "Leaf" */ class Ellipse implements Graphic { //Prints the graphic. public void print() { System.out.println("Ellipse"); } } /** Client */ public class Program { public static void main(String[] args) { //Initialize four ellipses Ellipse ellipse1 = new Ellipse(); Ellipse ellipse2 = new Ellipse(); Ellipse ellipse3 = new Ellipse(); Ellipse ellipse4 = new Ellipse(); //Initialize three composite graphics CompositeGraphic graphic = new CompositeGraphic(); CompositeGraphic graphic1 = new CompositeGraphic(); CompositeGraphic graphic2 = new CompositeGraphic(); //Composes the graphics graphic1.add(ellipse1); graphic1.add(ellipse2); graphic1.add(ellipse3); graphic2.add(ellipse4); graphic.add(graphic1); graphic.add(graphic2); //Prints the complete graphic (four times the string "Ellipse"). graphic.print(); } }
C++
[편집] Container 1: 0 1 Container 2: 2 3 4 |
#include <iostream> #include <vector> #include <string> using std::cout; using std::vector; using std::string; class Component { public: virtual void list() const = 0; virtual ~Component(){}; }; class Leaf : public Component { public: explicit Leaf(int val) : value_(val) { } void list() const { cout << " " << value_ << "\n"; } private: int value_; }; class Composite : public Component { public: explicit Composite(string id) : id_(id) { } void add(Component *obj) { table_.push_back(obj); } void list() const { cout << id_ << ":" << "\n"; for (vector<Component*>::const_iterator it = table_.begin(); it != table_.end(); ++it) { (*it)->list(); } } private: vector <Component*> table_; string id_; }; int main() { Leaf num0(0); Leaf num1(1); Leaf num2(2); Leaf num3(3); Leaf num4(4); Composite container1("Container 1"); Composite container2("Container 2"); container1.add(&num0); container1.add(&num1); container2.add(&num2); container2.add(&num3); container2.add(&num4); container1.add(&container2); container1.list(); return 0; }
Python3
[편집]from abc import abstractmethod class Component: @abstractmethod def my_list(self): pass class Leaf(Component): val = None def __init__(self, val) -> None: super().__init__() self.val = val def my_list(self): print(self.val) class Composite(Component): val = None composite_list = None def __init__(self, val) -> None: super().__init__() self.val = val def add(self, obj): if not self.composite_list: self.composite_list = [] self.composite_list.append(obj) def my_list(self): print(self.val, ":") for obj in self.composite_list: obj.my_list() def main(): num0 = Leaf(0) num1 = Leaf(1) num2 = Leaf(2) num3 = Leaf(3) num4 = Leaf(4) container1 = Composite("Container 1") container2 = Composite("Container 2") container1.add(num0) container1.add(num1) container2.add(num2) container2.add(num3) container2.add(num4) container1.add(container2) container1.my_list() if __name__ == "__main__": main()
같이 보기
[편집]![]() | 이 글은 컴퓨터 과학에 관한 토막글입니다. 여러분의 지식으로 알차게 문서를 완성해 갑시다. |