# Cylinder

A **cylinder** is one of the most basic curved three dimensional geometric shapes, with the surface formed by the points at a fixed distance from a given line segment, known as the **axis** of the cylinder. The shape can be thought of as a circular prism. Both the surface and the solid shape created inside can be called a *cylinder*. The surface area and the volume of a cylinder have been known since ancient times.

In differential geometry, a cylinder is defined more broadly as a ruled surface which is spanned by a one-parameter family of parallel lines. A cylinder whose cross section is an ellipse, parabola, or hyperbola is called an **elliptic cylinder**, **parabolic cylinder**, or **hyperbolic cylinder** respectively.

## Common use[change | change source]

In common use a *cylinder* is taken to mean a finite section of a * right circular cylinder*, i.e., the cylinder with the generating lines perpendicular to the bases, with its ends closed to form two circular surfaces, as in the figure (right). If the cylinder has a radius

*r*and length (height)

*h*, then its volume is given by:

*V*= π*r*^{2}*h*

and its surface area is:

- the area of the top (π
*r*^{2}) + - the area of the bottom (π
*r*^{2}) + - the area of the side (2π
*rh*).

Therefore, without the top or bottom (lateral area), the surface area is:

*A*= 2π*rh*.

With the top and bottom, the surface area is:

*A*= 2π*r*^{2}+ 2π*rh*= 2π*r*(*r*+*h*).

For a given volume, the cylinder with the smallest surface area has *h* = 2*r*. For a given surface area, the cylinder with the largest volume has *h* = 2*r*, i.e. the cylinder fits in a cube (height = diameter).

## Volume[change | change source]

Having a right circular cylinder with a height *h* units and a base of radius *r* units with the coordinate axes chosen so that the origin is at the center of one base and the height is measured along the positive x-axis. A plane section at a distance of *x* units from the origin has an area of *A*(*x*) square units where

or

An element of volume, is a right cylinder of base area *Aw _{i}* square units and a thickness of Δ

_{i}

*x*units. Thus if

*V*cubic units is the volume of the right circular cylinder, by Riemann sums,

Using cylindrical coordinates, the volume can be calculated by integration over

## Cylindric section[change | change source]

Cylindric sections are the intersections of cylinders with planes. For a right circular cylinder, there are four possibilities. A plane tangent to the cylinder, meets the cylinder in a single straight line. Moved while parallel to itself, the plane either does not intersect the cylinder or intersects it in two parallel lines. All other planes intersect the cylinder in an ellipse or, when they are perpendicular to the axis of the cylinder, in a circle.^{[1]}

## Other types of cylinders[change | change source]

An **elliptic cylinder**, or cylindroid, is a quadric surface, with the following equation in Cartesian coordinates:

This equation is for an **elliptic cylinder**, a generalization of the ordinary, **circular cylinder** (*a* = *b*). Even more general is the **generalized cylinder**: the cross-section can be any curve.

The cylinder is a *degenerate quadric* because at least one of the coordinates (in this case z) does not appear in the equation.

An **oblique cylinder** has the top and bottom surfaces displaced from one another.

There are other more unusual types of cylinders. These are the *imaginary elliptic cylinders*:

the *hyperbolic cylinder*:

and the *parabolic cylinder*:

## Other websites[change | change source]

Wikimedia Commons has media related to .Cylinder (geometry) |

Wikisource has the text of the 1911 Encyclopædia Britannica article .Cylinder |

- Surface area of a cylinder at MATHguide
- Volume of a cylinder at MATHguide
- Spinning Cylinder at Math Is Fun
- Volume of a cylinder Interactive animation at Math Open Reference
- Cut a Cylinder Interactive demonstrations of the intersection of a plane and a cylinder
- Cylinder Calculator 3D Specify only two cylinder values and all others are immediately calculated, plus interactive 3D visualization in fullscreen.