Level editor

TIDE, a 2D level editor, showing tiles for a side-scrolling video game.

A level editor (also known as a map, campaign or scenario editor) is a game development tool used to design levels, maps, campaigns and virtual worlds for a video game. An individual involved with the development of game levels is a level designer or mapper.

Official level editors are typically made to assist game development or to allow for greater player creativity, while fan-made editors are usually created for easier modding. Level editors vary in complexity; level editors used in game development are usually more difficult and extensive than those made with players in mind.[1]

History

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Lode Runner (1983) is one of the earliest examples of games with a level editor. The idea of a level editor was conceived due to a lack of programming experience of James Bratsanos, a friend of the game's lead programmer and designer Douglas E. Smith.[2] In a 2010 interview, game designer John Romero claimed that Smith added the level-editing function at the request of neighborhood kids he had testing the game, and "a ton" of the levels they designed ended up in the final game.[3] Other early level editors were featured in Dandy (1983) and Excitebike (1984).[4]

Doom Construction Kit, one of the first Doom level editors, released in 1994.

Doom (1993) became one of the first 3D games which became popular partially due to third-party level editors, which led to the formation of an online community sharing fan-made Doom mods. Developer id Software embraced the modding scene, packaging mods TNT: Evilution and The Plutonia Experiment as an official expansion Final Doom,[5] releasing Doom's source code under a free license for easier modding and porting,[6] and adding a built-in mod browser in Doom + Doom II, a remaster of the first two games.[7] Since the popularity of Doom, other third-party level editors for various games were released, such as QuArK for Quake.

In 2008, LittleBigPlanet was released, featuring a robust level editor and an ability to share levels online.[note 1] Unlike other games with a level editor, where it was featured as a side mode, the editor in LittleBigPlanet was the main selling point. The game was universally acclaimed for it's amount of content and the unique approach to user-generated content.[8][9][10] Later games in the LittleBigPlanet series expanded the formula, adding more features to the editor.[11][12]

Since the late 2000s, an increasing amount of games with a level editor also featured a way to share them online via in-game services or external dedicated websites, like Steam Workshop. On these services, users are able to download other people's levels and, in some cases, rate them based on their perceived quality.[13][14]

In 2015, Nintendo released Super Mario Maker, another game with a level editor as the main focus of the game. The editor was designed to be accessible and easy to understand. Users could upload their levels online and play other people's levels, as well as vote for (like) or against (boo) them.[note 2][14][15] The level editor was praised for being intuitive and easy to understand, while still allowing to create unique levels.[16] Later games with level editors are often influenced by and compared to Super Mario Maker.[17] Nintendo later released Super Mario Maker 2, a sequel to the first game with even more features.[18]

Characteristics

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The developer of a video game may include built-in level editing tools; for example, a track editor for a racing game, or release an official level editor for the game as a separate application. In cases where the game doesn't have an official level editor, players of the game develop fan-made editors, such as Lunar Magic for Super Mario World.[19] Level editors are present extensively in video game integrated development environments, such as Godot, Unity, ot Unreal Engine.[20]

Most in-game level editors impose object limits to prevent performance issues, crashes, and exploits.[21] This is especially prevalent in editors available on game consoles, such as Halo's Forge.[22][23][24]

OpenHV's top-down map editor is a simple to understand grid-based editor.
Age of Empires IV's level editor is significantly more complex, but gives user more options.

The complexity of a game's level editor and the amount of available options given to the player are usually proportional. Simplified editors, such as Portal 2's built-in chamber editor, are more accessible and easy to understand to an average player, but offer limited creative freedom compared professional map development tools, such as Valve's Hammer Editor, which also comes with Portal 2 and requires significant expertise from the user.[1][25]

While in most games level editors are an additional feature, certain games have the level editor as the main feature of the game, such as Super Mario Maker and LittleBigPlanet.[8][16] Some games, like Dreams and Game Builder Garage, allow users to make their own assets and develop custom logic, effectively functioning as game creation systems.[26][27]

Most modern games with level editors allow creators to upload their levels online, which are then able be played by other people. To upload a level, there is usually a requirement to beat the level beforehand, preventing impossible levels to be uploaded.[16]

2D level editors

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Level editor in SuperTux; blocks and entities are placed on a visible grid.

Level editors in two-dimentional games typically feature a square grid on which level elements are placed.[28] These editors often provide drag-and-drop functionality along with tools for deleting objects and adjusting their properties.[29][30] Similar to various graphics software, layering may also be used to separate overlapping objects.

3D level editors

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3D level editor for Spring with terrain morphing features.
QuArK editor, showing three orthographic projections and 3D view.

Three-dimensional level editors are usually reserved for game development; user-friendly 3D editors are far less common, because of the increased complexity required to build in three dimentions, as well as to program such level editor. 3D editors typically have a virtual camera that can be moved freely to view the level. Early 3D editors sometimes displayed orthographic projections of the level on each axis; this was used to precisely place brushes.[31]

Impact

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The presence of a level editor in a video game can often increase its longevity and prolong the game's popularity. Various news sources report that Portal 2 continued to receive new community maps made in the game's chamber editor even after 13 years since the game's release in 2011.[32][33][34] Released in 2013, Geometry Dash was a modest success at launch, but the game's community has been steadily growing since then, partly because of the online levels created by players.[35] Super Mario Maker 2 has received over two million levels in the first eleven days after the game's release;[36] this has then increased to 26 million by May 3, 2021.[37]

See also

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Notes

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  1. ^ The online servers for LittleBigPlanet have been shut down on September 13, 2021.
  2. ^ New levels could not be uploaded after March 31, 2021. Super Mario Maker's online services were shut down on April 8, 2024, making online levels inaccessible.

References

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  1. ^ a b Senior, Tom (2012-03-14). "Portal 2 Puzzle Creator in internal beta testing now, will use Steam Workshop". PC Gamer. Retrieved 2025-06-10. [Puzzle creator] looks very similar to the animated diagrams of the first Portal trailers, [...] much friendlier than Valve's Hammer editor.
  2. ^ "Lode Runner". The Digital Antiquarian. Retrieved 2025-06-10.
  3. ^ Barton, Matt (2013-03-26). Honoring the Code: Conversations with Great Game Designers. CRC Press. ISBN 978-1-4665-6753-5.
  4. ^ Scullion, Chris (2019-03-30). The NES Encyclopedia: Every Game Released for the Nintendo Entertainment System. Pen and Sword. ISBN 978-1-5267-3780-9.
  5. ^ Wales, Matt (2019-12-10). "Bethesda's Doom 1 & 2 console ports adding Final Doom, Sigil for free". Eurogamer.net. Retrieved 2025-06-11.
  6. ^ "A List of PC Game Classics Available Free of Charge". TechSpot. 2010-03-11. Retrieved 2025-06-11.
  7. ^ Peters, Jay (2024-08-08). "Doom and Doom II get a 'definitive' rerelease that's packed with upgrades". The Verge. Retrieved 2025-06-11. You'll also be able to download single-player mods through a new in-game mod browser.
  8. ^ a b Roper, Chris; Miller, Greg (2009-09-09). "LittleBigPlanet: Game of the Year Edition Review". IGN. Retrieved 2025-06-10.
  9. ^ Welsh, Oli (2008-10-12). "LittleBigPlanet review". Eurogamer.net. Retrieved 2025-06-10.
  10. ^ Cocker, Guy. "Little Big Planet Review". GameSpot. Retrieved 2025-06-10.
  11. ^ Miller, Greg (2011-01-04). "LittleBigPlanet 2 Review". IGN. Retrieved 2025-06-10.
  12. ^ O'Brien, Lucy (2014-11-18). "LittleBigPlanet 3 Review". IGN. Retrieved 2025-06-10.
  13. ^ Senior, Tom (2011-10-19). "Team Fortress 2: the best of the Steam Workshop". PC Gamer. Retrieved 2025-06-11.
  14. ^ a b Klepek, Patrick (2019-06-26). "'Mario Maker 2' Is Brilliant, But I Hope Nintendo Doesn't Fail the Community". VICE. Retrieved 2025-06-11. When you finish a stage, [...] you can either give it a heart ("I like it") or a broken heart ("Boo!") before leaving a Miiverse-like comment or suggesting an alternative tag to describe the stage.
  15. ^ Orland, Kyle (2015-10-02). "Moneyball, but for Mario—the data behind Super Mario Maker popularity". Ars Technica. Retrieved 2025-06-11.
  16. ^ a b c Otero, Jose (2015-09-02). "Super Mario Maker Review". IGN. Retrieved 2025-06-10.
  17. ^ Castle, Katharine (2023-10-20). "Bit.Trip ReRunner's Mario Maker-esque level editor makes a good game even better". Rock, Paper, Shotgun. Retrieved 2025-06-10. much like Super Mario Maker before it, Bit.Trip has opened itself up to the whims of would-be game making audience
  18. ^ Macy, Seth G. (2019-06-26). "Super Mario Maker 2 Review". IGN. Retrieved 2025-06-10.
  19. ^ Joho, Jess (2017-06-12). "Why 'Super Mario Maker' Didn't Kill the Mario Hacking Community". VICE. Retrieved 2025-06-11. the SMW tool Lunar Magic created by user fuysoya is not only credited as one of the best game-editing tools ever made, but also credited for both launching and sustaining the community.
  20. ^ "Level Editor in Unreal Engine | Unreal Engine 5.6 Documentation | Epic Developer Community". Epic Games Developer. Retrieved 2025-06-16.
  21. ^ Phillips, Monica (2023-05-20). "Fall Guys: How To Use The Level Editor". Game Rant. Retrieved 2025-06-11. Each object [in the editor] will take up a bit of the limited amount of Budget displayed in the top right corner.
  22. ^ Priestman, Chris (2020-01-30). "Halo Forge on PC is making 'great progress,' gets first screenshot". PC Gamer. Retrieved 2025-06-11. When Forge comes to PC it will have an expanded budget, meaning you can place many more objects in a single level than you used to be able to.
  23. ^ Morton, Lauren (2020-01-29). "343 Industries share progress on Forge for Halo: Reach, Halo 3, and Halo 2 Anniversary". Rock, Paper, Shotgun. Retrieved 2025-06-11.
  24. ^ "Halo Infinite Forge shows off a giant grunt and new building features". PCGamesN. 2022-09-12. Retrieved 2025-06-11.
  25. ^ "Valve Tinkering With an Excellent Portal 2 Feature That Talks Back". Kotaku. 2011-10-18. Retrieved 2025-06-10.
  26. ^ Cardy, Simon (2020-02-13). "Dreams Review". IGN. Retrieved 2025-06-11.
  27. ^ Macy, Seth G. (2021-06-10). "Game Builder Garage Review". IGN. Retrieved 2025-06-11.
  28. ^ Donlan, Christian (2015-09-11). "Super Mario Maker review". Eurogamer.net. Retrieved 2025-06-16. A graph paper grid allows for precision placement of landscape and enemies
  29. ^ Frushtick, Russ (2019-06-26). "Super Mario Maker 2 review: much more than a game design toolkit". Polygon. Retrieved 2025-06-16. Creating new land is as simple as tapping the land icon and dragging across the screen. Enemies are easy, too: Just drag and drop.
  30. ^ Moser, Cassidee (2016-06-08). "Deus Ex Go Preview: Another Inventive Puzzler". Shacknews. Retrieved 2025-06-16. a touch screen allows for easy drag and drop placement, tracing, positioning, and playing.
  31. ^ Finney, Kenneth C. (2004). 3D game programming all in one. Course Technology PTR game development series. Boston, Mass: Thomson/Course Technology. ISBN 978-1-59200-136-1.
  32. ^ Lane, Rick (2019-09-26). "The best player-made Portal 2 campaigns". PC Gamer. Retrieved 2025-06-11. Since Portal 2 made its debut in April 2011, the community has designed more than half a million custom test-chambers, with dozens of new chambers being added every day.
  33. ^ Smith, Graham (2021-05-18). "Portal 2 update lifts Steam Workshop file size restrictions". Rock, Paper, Shotgun. Retrieved 2025-06-11. the game's community has responded by using those tools to create ten years of regular new puzzle rooms
  34. ^ O'Leary, Dominic (2025-02-21). "Portal 2: Best Community Co-Op Maps To Try". Game Rant. Retrieved 2025-06-11. Thanks in part to the strong modding support [...], Portal 2 is still seeing community maps and mods developed to this day.
  35. ^ Lane, Rick (2023-12-21). "Game receives huge free update following 10th anniversary and instantly quintuples its previous player-count high". Yahoo Tech. Retrieved 2025-06-11. Geometry Dash has been gathering momentum for a while, with its players steadily increasing
  36. ^ Khalid, Amrita (2019-07-09). "Players have created over 2 million levels on 'Super Mario Maker 2'". Yahoo News. Retrieved 2025-06-11. Nintendo announced today that players have uploaded 2 million courses on the level creator since its worldwide release on June 28th.
  37. ^ Baird, Scott (2021-05-03). "Super Mario Maker 2 Players Have Uploaded More Than 26 Million Levels". ScreenRant. Retrieved 2025-06-11. Nintendo has revealed that Super Mario Maker 2 fans have created over twenty-six million stages since launch.