Tutti Frutti (video game)

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Tutti Frutti
Publisher(s)Adventure International
QuelleSoft (Germany)
Designer(s)Alan M. Newman[1]
Platform(s)Atari 8-bit
Release1982
Genre(s)Action

Tutti Frutti is an action game written by Alan M. Newman[1] for the Atari 8-bit family and published in 1982 by Adventure International.[2] It was later re-released in Germany by QuelleSoft in 1984.[3] The game is programmed in Atari BASIC.[1]

Gameplay[edit]

The object of Tutti Frutti is to eat all the fruits within the time limit. The game sets the stage inside a jungle clearing surrounded by trees, where the player is constantly pursued by deadly bugs as he races against the clock to clear a level. Each stage contains different fruits (bananas, grapes, oranges and plums), trees (which merely hinder the player's movement) and special objects (like ice creams worth a lot of points, but eating it angers the bugs). The player starts with 3 lives, when all are lost the game ends.

Reception[edit]

The Addison-Wesley Book of Atari Software 1984 gave it an overall rating of "D" and concluded: "In short, the game isn't exciting, is somewhat repetitious, yet offers who like this style of game a challenge on its upper levels."[4]

References[edit]

  1. ^ a b c Hague, James. "The Giant List of Classic Game Programmers".
  2. ^ "Tutti Frutti - Adventure International". Atari Mania.
  3. ^ "Tutti Frutti - QuelleSoft". Atari Mania.
  4. ^ Wells, Robert P.; Rochowansky, Sandra; Mellin, Michael F.; Stanton, Jeffrey, eds. (1984). Addison Wesley Book Of Atari Software 1984. Addison-Wesley. p. 181. ISBN 0-201-16465-X.{{cite book}}: CS1 maint: ignored ISBN errors (link)

External links[edit]