Scarlet Nexus

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Scarlet Nexus
Japanese box art version
Developer(s)
Publisher(s)Bandai Namco Entertainment
Director(s)Kenji Anabuki
Producer(s)Keita Iizuka
Designer(s)
  • Tatsuya Watanuki
  • Kohei Rukugawa
Programmer(s)Kakeru Nakamura
Artist(s)Kota Ochiai
Writer(s)
  • Takumi Miyajima
  • Asana Inoki
  • Yasuyo Takahashi
  • Mio Goto
Composer(s)Hayata Takeda
EngineUnreal Engine 4[1]
Platform(s)
ReleaseJune 25, 2021
Genre(s)Action role-playing
Mode(s)Single-player

Scarlet Nexus is a 2021 action role-playing game developed by Bandai Namco Studios and Tose, and published by Bandai Namco Entertainment. The game was released for PlayStation 4, PlayStation 5, Windows, Xbox One and Xbox Series X/S on June 25, 2021. It received generally positive reviews from critics, with praise for the combat, but criticism for its side missions. It sold 1 million units by April 2022.

Gameplay[edit]

Scarlet Nexus is an action role-playing game played from a third-person perspective. Players can assume control of either Yuito Sumeragi or Kasane Randall, members of the Other Suppression Force (OSF) who are tasked to defend New Himuka from creatures known as the Others.[2] While they are equipped with short-range weapons like a sword, both Yuito and Kasane possess the ability of psychokinesis, allowing them to hurl objects and debris at hostile enemies. The protagonist's powers can be upgraded through accessing the "brain map", which serves as the game's skill tree.[3] As players progress, they encounter different party members who assist them in combat.[4] Each companion has their own unique combat abilities, which can then be acquired by the protagonists through an ability named "brain link".[5]

Story[edit]

The game is set in the near future in an alternate reality where humanity has developed technology and formed a society based on substances found in human brains that grant extrasensory superpowers. The Other Suppression Force (OSF) recruits members with supernatural abilities to protect humanity from the Others - mindless mutants from the Extinction Belt that eat human brains.[5]

The story is played through the perspectives of two New Himuka OSF members: Yuito Sumeragi and Kasane Randall. During a mission, Kasane's sister Naomi takes a bullet intended for Kasane that metamorphizes her into an Other. Naomi is then transported away by agents of Seiran, a rival settlement of New Himuka.

Much later, Kasane and Yuito accidentally create the Kunad Gate, a dimension akin to a black hole. Kasane is propelled into the future, alone. Here, Yuito's future self explains that the more he uses his powers, the more the Kunad Gate will envelop the world in the present and doom humanity, and the only way to stop it is to kill him. He also explains that they both have the special Red Strings ability to travel through time.

After Kasane returns to the present, the platoons split up. Yuito's platoon discovers that New Himuka has been conducting numerous inhumane experiments to create an army of Others, and wants to destroy the Extinction Belt. Meanwhile, Kasane's platoon joins Seiran. They learn that Seiran is also experimenting on Others and humans, and is searching for a way to revert Others back into humans. Seiran holds Naomi in their facility as leverage to ensure Kasane's continued support.

Kasane's platoon find Others being deployed in battle by Seiran. In the onslaught, Naomi appears and sacrifices her life to protect Kasane and her platoon. Prominent OSF member Karen Travers appears in time to witness the death of another human-turned-Other, Alice. Karen copies Yuito and Kasane's Red Strings ability. This transpires Karen's main objective: to save Alice, his OSF comrade, using Red Strings to time travel and prevent her metamorphosis.

Later, both platoons plan to close the Kunad Gate without killing Yuito. First, they attempt to access the isolated Togetsu city's supercomputer archive, but it shuts down upon their arrival. They realize that there was another Red Strings user who may be able to close the Kunad Gate, Wakana Sumeragi. Kasane uses her Red Strings to meet with Wakana on the day she died and bring her to the present day. Yuito and Kasane learn from Wakana that the archive's shutdown was actually an importation of Red Strings research to past users, including herself. Wakana instructs the two to unravel any entanglements, any trace of people who journeyed through time. Afterwards, Wakana reveals that she herself is an entanglement and that her death will erase the entanglement she created when she traveled to the present with Kasane. She returns to her time and lives out her last few moments before her death.

However, despite their efforts, the Kunad Gate remains unclosed. The platoons find out that Karen is the last entanglement as Karen travelled 2,000 years into the past and assassinated New Himuka's founder. That in turn caused this version of Karen to become linked with city supercomputer Arahabaki whilst in cold sleep, absorbing its knowledge and power. As such, Yuito, Kasane, and their platoons plead with Karen to unravel the last entanglement in order to close the Kunad Gate. Karen rejects their plea and plans to travel back in time one last time to save Alice from being metamorphosed into an Other. The group defeats Karen, and he finally agrees to assist them in closing the Kunad Gate. Using the combined powers of Arahabaki and all Red Strings users, the Extinction Belt is drawn into the Kunad Gate, eliminating them both forever. However, Karen copies the Red Strings power once more and leaps through time, rewriting history and saving Alice but eliminating himself from the timeline in the process.

Much later, everyone pays their respects to Karen and goes their separate ways.

Development[edit]

Scarlet Nexus was co-developed by Bandai Namco Studios and Tose. Keita Iizuka is the game's producer while Kenji Anabuki served as the game's director, both of whom have worked on the Tales series. According to Iizuka, the term "Scarlet Nexus" means "red connection" or "red bond". Therefore, "objects or persons connected with red lines represent a big part in the visuals and key art" of the game. Artist Masakazu Yamashiro combined organic lifeforms and mechanical elements together in order to create unique design for the Others, the protagonists' enemies.[6][7] In the game, while the Others invade merely to consume human brains, humanity has already developed a system to forecast their invasion. Game director Kenji Anabuki compared them to natural disasters that humans need to co-exist with.[8] Given the game's theme, story and setting, Bandai Namco called Scarlet Nexus a "brain punk" game.[9]

It was first announced during Microsoft's "Xbox 20/20" digital event, which took place on May 7, 2020.[10] The game has been released for PlayStation 4, PlayStation 5, Windows, Xbox One and Xbox Series X/S on June 25, 2021.[11]

The game was promoted with the release of SN-related apparel on Bandai Namco's online store, which was released on June 25, 2021.[12] The animation scenes are produced by Sunrise. The game's theme song is "Dream In Drive" by The Oral Cigarettes, who would later perform the TV series' opening themes, "Red Criminal" and "MACHINEGUN".

Related media[edit]

On March 18, 2021, an anime television series adaptation produced by Sunrise was announced and licensed by Funimation outside of Asia. Medialink and Madman Entertainment licensed the anime in the Asia-Pacific region.[13] Hiroyuki Nishimura directed the series and Yōichi Katō, Toshizo Nemoto and Akiko Inoue wrote the series' scripts, with Nishimura and Yuji Ito designing the characters, and Hironori Anazawa composing the series' music.[14] The series aired from July 1 to December 23, 2021.[15][16]

Reception[edit]

Scarlet Nexus received "generally favorable reviews" from critics, according to review aggregator website Metacritic.[17][18][19][20]

Particular praise was given to the game's combat systems, particularly the telekinesis powers of the two protagonists. IGN's Mitchell Saltzman wrote that "the ease of transition between the [telekinetic and melee attacks] is a really exciting and smooth mix of long-range and close-range combat."[26] NME's Jon Bailes agreed, arguing that the game introduced new gameplay mechanics in an accessible way, and that it "build[s] slowly towards something very special. I took early satisfaction from the pendulum rhythm of sword attacks and telekinesis throws ... Complexity here is flexibility and dynamism."[30]

Critics considered the optional side-quests to be a weak-point for the game overall, not meeting the standard of the main story quests, being mostly fetch quests.[24][25][31] Polygon's George Yang also criticised the side-quests for failing to take advantage of the game's "rich lore and politics" as the game's themes "could have been explored even further for more world-building."[31]

Scarlet Nexus was nominated for Best Role Playing Game at The Game Awards 2021, but lost to Tales of Arise, another game from Bandai Namco Entertainment.

Sales[edit]

In Japan, the PlayStation 4 version of Scarlet Nexus sold 20,160 physical units during its first week on sale, making it the fifth best-selling retail game of the week in the country. The PlayStation 5 version sold 11,008 units throughout the same week in Japan, making it the country's ninth best-selling retail game of the week.[32] Scarlet Nexus was the fifth best-selling game of June 2021 in the United States, and was also the sixth best-selling game on both the Xbox and PlayStation charts that month.[33]

By April 2022, the game had sold 1 million units and reached 2 million players.[34]

References[edit]

  1. ^ Morgan, Thomas (July 1, 2021). "Scarlet Nexus: Unreal Engine 4 deployed to excellent effect on PS5 and Xbox Series consoles". Eurogamer. Retrieved October 3, 2021.
  2. ^ Robson, Daniel (September 27, 2020). "Scarlet Nexus Will Have Two Playable Characters, Each With a Different Campaign". IGN. Retrieved December 11, 2020.
  3. ^ Juba, Joe (August 28, 2020). "Scarlet Nexus: An Action/RPG About Using Your Head". Game Informer. Retrieved December 11, 2020.
  4. ^ Ramee, Jordan (August 28, 2020). "I'm Worried Scarlet Nexus' Combat Won't Evolve In A Satisfying Way". GameSpot. Retrieved December 11, 2020.
  5. ^ a b Krabbe, Esra (September 26, 2020). "How Scarlet Nexus Uses RPG Elements Alongside Action". IGN. Retrieved December 11, 2020.
  6. ^ Briesenick, Stefan (June 16, 2020). "Kenji Anabuki talks Scarlet Nexus and its Brainpunk Future". Gamereactor. Retrieved December 11, 2020.
  7. ^ DeFreitas, Casey (August 29, 2020). "Scarlet Nexus First-Look Preview". IGN. Retrieved December 11, 2020.
  8. ^ Oxford, Nadia (September 1, 2020). "Scarlet Nexus Is An Accidental Metaphor for the Struggle of COVID-19". USgamer. Archived from the original on September 2, 2020. Retrieved December 11, 2020.
  9. ^ Nexus, Iain (August 28, 2020). "Scarlet Nexus isn't a cyberpunk game – it's "brain punk"". PCGamesN. Retrieved December 11, 2020.
  10. ^ Gilliam, Ryan (May 7, 2020). "Bandai Namco reveals action RPG Scarlet Nexus for Xbox Series X". Polygon. Retrieved December 4, 2020.
  11. ^ Erskine, Donavan (December 10, 2020). "Scarlet Nexus gets Summer release window at the Game Awards". Shacknews. Retrieved December 11, 2020.
  12. ^ Dino, Oni (May 30, 2021). "Scarlet Nexus Clothes from Bandai Namco up for Pre-Order". Siliconera. Retrieved June 29, 2021.
  13. ^ "[Ani-One News Sharing]《SCARLET NEXUS》is coming up on Ani-One in this July! Stay tuned on our social media for more updates!". Facebook. May 12, 2021. Retrieved May 12, 2021.
  14. ^ "Scarlet Nexus Anime's Video Reveals More Cast, Main Staff, July 1 Debut". Anime News Network. May 12, 2021. Retrieved May 13, 2021.
  15. ^ Friedman, Nicholas (March 18, 2021). "Scarlet Nexus Anime From Sunrise to Stream on Funimation This Summer". Funimation. Retrieved March 18, 2021.
  16. ^ "Scarlet Nexus Game Gets Anime by Sunrise This Summer". Anime News Network. March 18, 2021. Retrieved March 18, 2021.
  17. ^ a b "Scarlet Nexus for PC Reviews". Metacritic. Retrieved July 1, 2021.
  18. ^ a b "Scarlet Nexus for PlayStation 4 Reviews". Metacritic. Retrieved July 14, 2021.
  19. ^ a b "Scarlet Nexus for PlayStation 5 Reviews". Metacritic. Retrieved June 25, 2021.
  20. ^ a b "Scarlet Nexus for Xbox Series X Reviews". Metacritic. Retrieved July 9, 2021.
  21. ^ Allen, Eric (June 23, 2021). "Review: Scarlet Nexus". Destructoid. Retrieved June 25, 2021.
  22. ^ "Famitsu Review Scores: Issue 1700". Gematsu. June 30, 2021.
  23. ^ Tack, Daniel (June 23, 2021). "Scarlet Nexus Review – Anime Ascendant". Game Informer. Retrieved June 25, 2021.
  24. ^ a b Kemps, Heidi (June 23, 2021). "Scarlet Nexus Review -- The Ties That Bind". GameSpot. Retrieved June 25, 2021.
  25. ^ a b Cryer, Hirun (June 23, 2021). "Scarlet Nexus review: "A brilliant battle system let down by underwhelming side content"". GamesRadar+. Retrieved June 25, 2021.
  26. ^ a b Saltzman, Mitchell (June 23, 2021). "Scarlet Nexus Review". IGN. Retrieved June 25, 2021.
  27. ^ TheXsable (June 23, 2021). "Test Scarlet Nexus: Un Action-RPG sauce anime survolté !". Jeuxvideo.com. Retrieved June 25, 2021.
  28. ^ Capel, Chris (June 23, 2021). "Scarlet Nexus review – mundane in the brain". PCGamesN. Retrieved June 25, 2021.
  29. ^ Williams, Dorrani (June 23, 2021). "Scarlet Nexus review – Anime combat paired with multiple seasons worth of anime story". VG247. Retrieved June 25, 2021.
  30. ^ "'Scarlet Nexus' review: A tale of psychic powers that might overload your brain". NME. June 23, 2021. Retrieved June 26, 2021.
  31. ^ a b Yang, George (June 23, 2021). "The haunting twists of Scarlet Nexus make it a surprise gem". Polygon. Retrieved October 4, 2023.
  32. ^ Romano, Sal (July 2, 2021). "Famitsu Sales: 6/21/21 – 6/27/21 [Update]". Gematsu. Retrieved July 2, 2021.
  33. ^ Grubb, Jeff (July 16, 2021). "June 2021 NPD: Ratchet & Clank and Mario Golf set franchise records". VentureBeat. Retrieved July 17, 2021.
  34. ^ "「SCARLET NEXUS」,世界累計出荷・DL販売本数100万本,累計プレイヤー数200万人突破。体験版"Story Demo"の配信は本日スタート".

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