Pocket Card Jockey

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Pocket Card Jockey
Developer(s)Game Freak
Publisher(s)Game Freak
Director(s)Masao Taya
Producer(s)Tetsuya Watanabe
Designer(s)Go Ichinose
Masao Taya
Toshihiro Obata
Artist(s)Kenkichi Toyama
Kumiko Ito
Masumi Sugiyama
Masato Misaki
Writer(s)Masao Taya
Composer(s)Go Ichinose
Platform(s)Nintendo 3DS, iOS, Android Ride On!
iOS, Nintendo Switch
ReleaseNintendo 3DS
  • JP: July 31, 2013
  • WW: May 5, 2016
iOS, Android
  • JP: November 26, 2014
Ride On!
  • iOS
    • WW: January 20, 2023
    Nintendo Switch
    • WW: February 21, 2024
Genre(s)Card game
Mode(s)Single-player

Pocket Card Jockey[a] is a card-based video game developed and published by Game Freak for Nintendo 3DS, iOS, and Android.

It was released for Nintendo 3DS in Japan on July 31, 2013[1] and worldwide by Nintendo on May 5, 2016.[2][3][4] It was released for iOS and Android in Japan on November 26, 2014,[5] but this version shut down on December 21, 2015.[6]

A remake, Pocket Card Jockey: Ride On!,[b] was released on iOS via Apple Arcade on January 20, 2023[7] (January 21, 2023 in Japan)[8] and on Nintendo Switch on February 21, 2024.[9][10]

Plot[edit]

Pocket Card Jockey puts players in control of a jockey, which can be made male or female. The male jockey wants to one day take over his father's orange farm, and the female jockey wants to one day get married and have kids.[11] The jockey loses their first round and gets trampled, leading to an angel descending on them to give them encouragement and teach them to view horse racing as a game of solitaire.[11]

Gameplay[edit]

Pocket Card Jockey's gameplay uses the card game golf as a basis for its gameplay. In golf, the player must clear all cards from the field, which they accomplish by selecting a card that is either one point higher or one point lower than the focus card that they drew from their deck. Once this is done, they can then attempt to get another card that is one higher or lower than the card they just picked up. The Ace and King cards are the opposite ends of the card sequence, and the player can move from an Ace to a King, and vice versa. The player can keep doing this until there are no more cards in the play field, at which point the player has to flip a card from their deck and begin the process anew with that one. Once the deck runs out of cards and the player runs out of cards to select from the play field, the round ends.[11] An extra mode exists which allows the player to play the card game outside of the context of the racing game, aiming to clear the cards in the fastest time possible.[citation needed]

How well the player performs in the card portion determines how successful their horse is in the race. The more cards left in the play field when the round ends, and the more times the player fails a round in a race, the more likely their horse will do poorly or potentially run amok.[11] Successful rounds will increase the unity between the jockey and their horse, leading to better positioning in the forthcoming race. The more cards left over in the deck, the better unity gain they achieve, and excess unity is converted to energy. The player uses the Nintendo 3DS' touchscreen to determine their horse's position on the racetrack, needing to take into account positioning of other horses. After a few rounds of cards and positioning, the player enters the homestretch portion. All of the excess energy from unity is converted to enthusiasm for this; the more enthusiasm, the better potential the horse has to win. Due to the randomness of the cards and competing horses, some aspects of the race will come down to luck.[11]

Horses go through a period of the game called Growth Mode, where the player's horse spends two years growing until they hit maturity. These two years are spent winning races, leading to the horse's stamina and speed increasing. Once the horse matures, they stop leveling up, and the player must win as many races as they can with it. Once the horse has lose three races (meaning second place or worse), the horse must be retired. Upon retirement, they will be sent to the farm to breed. The better the horse performed before retirement, the better their offspring will be. This offspring will go through the same loop, though you can also go through this loop with a horse you purchase from a non-playable character.[11]

Development and release[edit]

On July 19, 2013, Game Freak posted a teaser to their official website, featuring a horse-like silhouette and mentioning a new "collaboration".[12] On July 23, 2013, this project was revealed to be SolitiBa, set for release the following week on July 31, 2013 as a download-exclusive title.[13][14] A demo for the game was released on the eShop on December 4, 2013.[15]

In August 2014, it was announced that the game would be ported to iOS and Android.[16] A beta test of the Android version was run with 2000 players; applications ran from August 19 to September 8, 2014,[17] and the beta test ran from September 17 to 28, 2014.[18] The mobile version was released on November 26, 2014.[5]

On October 22, 2015, it was announced that the mobile version of the game would shut down on December 21, 2015.[6]

In the 3 March 2016 Nintendo Direct, an English localization of the game was announced, with the title Pocket Card Jockey.[19] The English localization received a demo before release.[20] It was released on May 5, 2016 in North America, Europe, and Australia.[2][3][4]

Reception[edit]

Pocket Card Jockey received "generally favorable reviews" according to review aggregator, Metacritic.[21]

Both Kat Bailey and Nadia Oxford of USgamer counted Pocket Card Jockey as one of their favorite games of 2016, with Oxford calling it "unorthodox but brilliant."[22] NintendoWorldReport writer Neal Ronaghan felt that the game combined solitaire with horse racing well, offering praise to its writing while criticizing it for being "frustrating and punitive at times."[23] In NintendoWorldReport's end of year awards for 2016, Pocket Card Jockey was ranked as the fifth best. Ronaghan felt that it had been unlikely to come out of Japan, stating that once it did, it took the staff "by storm." Ronaghan called its systems "shockingly deep," though they note that its "convoluted and long tutorials" prevented it from being ranked more highly.[24]

CJ Andriessen of Destructoid said that he was addicted to the game, comparing its gameplay loop to Tetris and said that he hoped that the game was on every Nintendo console in the future. He praised it for its "wonderfully funny" script, though he found it strange how the game handles the motivations of the male and female protagonists.[11] Andrew Webster of The Verge similarly found it addicting, noting that while it starts out "incredibly challenging" but becomes more manageable once the player gets used to it.[25] PCMag writer Will Greenwald called it an "incredibly fun, accessible diversion" due to its JRPG-like features.[26] Game Revolution writer Kevin Schaller praised it for how easy it is to get into, though they felt that the raising and breeding mechanic was too limited.[27] GamesRadar+ writer Lucas Sullivan strongly recommended it for people who enjoy card games, stating that he was surprised that he found himself enjoying a horse-racing game. Sullivan praised the game for its art style and music.[28] Nintendo Life praised the overall gameplay, but felt the game could be unfair to the player, saying that "It flirts with the line where difficulty is replaced by mean-spirited design".[29]

Notes[edit]

  1. ^ Known in Japan as SolitiBa (ソリティ馬)
  2. ^ Known in Japan as SolitiBa Ride On! (ソリティ馬 Ride On!)

References[edit]

  1. ^ Bivens, Danny (July 23, 2013). "Solitiba Announced for 3DS, Developed by Game Freak". Nintendo World Report. Retrieved April 26, 2022.
  2. ^ a b Lada, Jenni (April 28, 2016). "North America Goes To The Races With Pocket Card Jockey On May 5". Siliconera. Retrieved April 26, 2022.
  3. ^ a b Sato (April 19, 2016). "Pocket Card Jockey Is Racing Its Way To Europe On May 5, 2016 For Nintendo 3DS". Siliconera. Retrieved April 26, 2022.
  4. ^ a b Tori (May 3, 2016). "Aussie Nintendo Download Updates (5/5) - Deck the Horse". Vooks. Retrieved April 26, 2022.
  5. ^ a b "GAME FREAK 株式会社". ゲームフリーク オフィシャルサイト (in Japanese). GAME FREAK. Archived from the original on December 18, 2014.
  6. ^ a b "重要なお知らせ|スマートフォン版". ソリティ馬 (in Japanese). GAME FREAK. October 22, 2015. Archived from the original on October 24, 2015.
  7. ^ Romano, Sal (January 3, 2023). "Game Freak announces Pocket Card Jockey: Ride On! for Apple Arcade". Gematsu. Retrieved January 3, 2023.
  8. ^ Fujiwara, Hideaki (January 4, 2023). "ゲームフリーク『ソリティ馬 Ride On!』Apple Arcade向けに発表、1月21日配信へ。ソリティア&競馬ゲームがパワーアップ". AUTOMATON (in Japanese). Retrieved February 23, 2024.
  9. ^ Lane, Gavin (February 21, 2024). "Pokémon Developer's Brilliant 'Pocket Card Jockey' Bolts To Switch Today". Nintendo Life. Retrieved February 23, 2024.
  10. ^ Melichar, Rikuya (February 21, 2024). "『ソリティ馬 Ride On!』Nintendo Switch版発表、いきなり配信開始。オンラインマルチ対応、ゲームフリーク手がけるソリティア×競馬レースが3Dでパワーアップ". AUTOMATON (in Japanese). Retrieved February 23, 2024.
  11. ^ a b c d e f g Andriessen, CJ (2016). "Review: Pocket Card Jockey". Destructoid. Retrieved July 7, 2021.
  12. ^ Osborn, Alex (July 19, 2013). "Pokémon Developer Teasing New "Collaboration"". GameRevolution. Retrieved April 26, 2022.
  13. ^ Osborn, Alex (July 24, 2013). "Pokémon Developer Game Freak's New Game Is..." GameRevolution. Retrieved April 26, 2022.
  14. ^ Orecchi (July 23, 2013). "ゲームフリークの新作は"ソリティア×競馬"。3DS向けDL専用ソフト「ソリティ馬」が7月31日10時に配信開始". 4Gamer.net (in Japanese).
  15. ^ "体験版配信のお知らせ!!". ソリティ馬公式ブログ (in Japanese). GAME FREAK. Archived from the original on April 10, 2014.
  16. ^ Sato (August 19, 2014). "Pokémon Developer Game Freak's Solitare Horse Racing Headed To iOS And Android". Siliconera. Archived from the original on August 22, 2014.
  17. ^ キャナ☆メン (August 19, 2014). "『ソリティ馬』のiOS/Android版が今秋登場! Android版クローズドベータテストの参加者を募集開始". 電撃オンライン (in Japanese). Retrieved April 26, 2022.
  18. ^ "Android版 βテストユーザー募集中!|スマートフォン版". ソリティ馬. GAME FREAK. Archived from the original on August 27, 2014.
  19. ^ Goldfarb, Andrew (March 3, 2016). "7 New Wii U, 3DS Games From Today's Nintendo Direct". IGN. Retrieved July 7, 2021.
  20. ^ Renaudin, Clement (April 18, 2016). "Game Freak's Pocket Card Jockey, a weird mix of solitaire and horse racing, runs to Europe on May 5, demo this week". Pocket Gamer. Retrieved July 7, 2021.
  21. ^ "Pocket Card Jockey". Metacritic. Retrieved February 8, 2022.
  22. ^ Bailey, Kat; Oxford, Nadia (December 22, 2016). "Our Favorites: Each USgamer Staff Member Picks Their 10 Best Games of the Year". USgamer. Archived from the original on December 25, 2016. Retrieved July 7, 2021.
  23. ^ Ronaghan, Neal (May 5, 2016). "Pocket Card Jockey (3DS) Review". NintendoWorldReport. Retrieved July 7, 2021.
  24. ^ Ronaghan, Neal (December 29, 2016). "NWR's End of the Year Awards 2016". NintendoWorldReport. Retrieved July 7, 2021.
  25. ^ Webster, Andrew (June 30, 2016). "The Nintendo 3DS is quietly having an amazing summer". The Verge. Retrieved July 7, 2021.
  26. ^ Greenwald, Will (July 27, 2016). "Pocket Card Jockey (for Nintendo 3DS) Review". PCMag. Retrieved July 7, 2021.
  27. ^ Schaller, Kevin (May 5, 2016). "Pocket Card Jockey Review". Game Revolution. Retrieved July 7, 2021.
  28. ^ Sullivan, Lucas (May 16, 2016). "Champion colts and card combos: You should be playing Pocket Card Jockey". GamesRadar+. Retrieved July 7, 2021.
  29. ^ "Review: Pocket Card Jockey (3DS eShop)". Nintendo Life. May 5, 2016. Retrieved February 8, 2022.

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