File:3D-Pipeline.png

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Original file(1,082 × 244 pixels, file size: 10 KB, MIME type: image/png)

Summary

This diagram image could be re-created using vector graphics as an SVG file. This has several advantages; see Commons:Media for cleanup for more information. If an SVG form of this image is available, please upload it and afterwards replace this template with {{vector version available|new image name}}.


It is recommended to name the SVG file “3D-Pipeline.svg”—then the template Vector version available (or Vva) does not need the new image name parameter.
Description
Deutsch: einzelne Bearbeitungsschritte beim Rendern einer 3D-Szene auf einer Grafikkarte mit Vertex-, Pixel-, und Geometrie-Shadereinheiten
Date 2 November 2007-15
Source Own work
Author Martin Wantke

Licensing

Public domain This work has been released into the public domain by its author, Martin Wantke at German Wikipedia. This applies worldwide.
In some countries this may not be legally possible; if so:
Martin Wantke grants anyone the right to use this work for any purpose, without any conditions, unless such conditions are required by law.

Original upload log

The original description page was here. All following user names refer to de.wikipedia.
Date/Time Dimensions User Comment
2011-07-15 20:22 1082×244× (27986 bytes) Martin Wantke {{Information |Beschreibung = einzelne Bearbeitungsschritte beim Rendern einer 3D-Szene auf einer Grafikkarte mit Vertex-, Pixel-, und Geometrie-Shadereinheiten |Quelle = selbst erstellte Grafik |Urheber = ~~~ |Datum = 15

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15 July 2011

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860f6c4693b43bccbdcc56f068e161d328291ce6

10,496 byte

244 pixel

1,082 pixel

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Date/TimeThumbnailDimensionsUserComment
current18:50, 5 October 2014Thumbnail for version as of 18:50, 5 October 20141,082 × 244 (10 KB)Kopiersperre== {{int:filedesc}} == {{Information |Description={{de|einzelne Bearbeitungsschritte beim Rendern einer 3D-Szene auf einer Grafikkarte mit Vertex-, Pixel-, und Geometrie-Shadereinheiten}} |Source=Transferred from [http://de.wikipedia.org de.wikipedia]<...
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