This diagram image could be re-created using vector graphics as an SVG file. This has several advantages; see Commons:Media for cleanup for more information. If an SVG form of this image is available, please upload it and afterwards replace this template with {{vector version available|new image name}}. It is recommended to name the SVG file “3D-Pipeline.svg”—then the template Vector version available (or Vva) does not need the new image name parameter.
Description3D-Pipeline.png
Deutsch: einzelne Bearbeitungsschritte beim Rendern einer 3D-Szene auf einer Grafikkarte mit Vertex-, Pixel-, und Geometrie-Shadereinheiten
This work has been released into the public domain by its author, Martin Wantke at German Wikipedia. This applies worldwide. In some countries this may not be legally possible; if so: Martin Wantke grants anyone the right to use this work for any purpose, without any conditions, unless such conditions are required by law.Public domainPublic domainfalsefalse
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The original description page was here. All following user names refer to de.wikipedia.
{{Information |Beschreibung = einzelne Bearbeitungsschritte beim Rendern einer 3D-Szene auf einer Grafikkarte mit Vertex-, Pixel-, und Geometrie-Shadereinheiten |Quelle = selbst erstellte Grafik |Urheber = ~~~ |Datum = 15
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== {{int:filedesc}} == {{Information |Description={{de|einzelne Bearbeitungsschritte beim Rendern einer 3D-Szene auf einer Grafikkarte mit Vertex-, Pixel-, und Geometrie-Shadereinheiten}} |Source=Transferred from [http://de.wikipedia.org de.wikipedia]<...
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