Enigma (1998 video game)

From Wikipedia the free encyclopedia

Enigma
Japanese box art
Developer(s)Omega Force
Publisher(s)Koei
Director(s)Kazuta Imamura
Producer(s)Tatsuya Yazaki
Writer(s)Kageki Shimodo
Platform(s)PlayStation
Release
  • JP: April 2, 1998
Genre(s)Action-adventure
Mode(s)Single-player

Enigma[a] is an action-adventure video game developed by Omega Force and published by Koei for the PlayStation. Set in 1920, the game features three playable characters from England, Japan, and America, who travel the world solving puzzles in various ruins and temples. The game was never released outside of Japan.

Gameplay[edit]

Enigma is a single player adventure game with three selectable characters.[1]

Development and release[edit]

The game was developed by Omega Force, who had previously developed Dynasty Warriors. During this period, Koei was attempting to branch out from the strategy game genre that they were known for. They produced several games such as the shooting game Winback, the fighting game Dynasty Warriors, as well as Enigma, an adventure game.[2] The game was directed by Kazuta Imamura, while Tatsuya Yazaki served as the producer, and Kageki Shimodo wrote the story.[3] When the game was announced in June 1997 at E3, development was expected to take 9 months, and there was initial plans to localize the game for English markets. At the time, a PlayStation version was confirmed, but there were also the possibility of versions for the Nintendo 64, or Personal Computer as well.[4][5] A spokesperson for Koei at the time described the game as like "Indiana Jones but with a twist of Resident Evil".[5] The spokesperson also said it was possible that the game could outsell the recently released game Final Fantasy 7.[5]

The game was later shown at the Tokyo Game Show Spring 1998.[6] It was part of over 200 PlayStation games shown at the show, compared to just 16 for the Nintendo 64.[7]

Enigma was released on April 2, 1998 for the Sony PlayStation in Japan and was published by Koei.[8] A 127-page guidebook was published by Koei titled Enigma Hyper Guidebook.[9]

The game has never been released outside of Japan, nor has it been released on the PlayStation's Game Archives in Japan either.

Reception[edit]

Famitsu gave it a score of 25 out of 40. A reviewer noted that the viewpoint and control scheme is very similar to Resident Evil.[8]

Brazilian magazine Super GamePower gave it a score of 3.8/5.[10]

Joypad gave it a 5/10.[12]

Brazilian magazine Ação Games gave it 9.10, praising the graphics, gameplay, and challenge.[1]

Notes[edit]

  1. ^ Japanese: エニグマ, Hepburn: Eniguma

References[edit]

  1. ^ a b "Jogo Rapido: Enigma". Acao Games (in Portuguese). No. 129. Brazil: Editora Abril. July 1998. p. 9.
  2. ^ "All Format Previews: Winback". Gamers' Republic. No. 5. October 1998. p. 58.
  3. ^ End Credits Archived 2018-11-25 at the Wayback Machine, Enigma, Koei 1998
  4. ^ IGN Staff (1997-06-20). "E3: KOEI to Make Games for N64". IGN. Archived from the original on 2018-11-25. Retrieved 2018-11-25.
  5. ^ a b c IGN Staff (1997-06-26). "Dynasty Warriors Palace Chat Transcription". IGN. Archived from the original on 2018-11-25. Retrieved 2018-11-25.
  6. ^ "Messebericht: Tokyo Game Show Spring 98". VideoGames (in German). May 1998. p. 12.
  7. ^ IGN Staff (1998-02-09). "Tokyo Game Show March: Bow to PlayStation". IGN. Archived from the original on 2018-11-25. Retrieved 2018-11-25.
  8. ^ a b c "エニグマ [PS] / ファミ通.com". www.famitsu.com. Archived from the original on 2018-11-25. Retrieved 2018-11-25.
  9. ^ W-Force (1998). Eniguma haipā gaidobukku. 光栄. ISBN 4877195866. OCLC 675353753.
  10. ^ a b Kamikaze, Marcello (June 1998). "P.Station: Enigma". Super GamePower (in Portuguese). Nova Cultural. p. 27.
  11. ^ "Enigma". Consoles +. No. 77. June 1998.
  12. ^ "Zoom: Enigma". Joypad (in French). No. 76. June 1998. p. 80.

External links[edit]