OSG.JS
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Original author(s) | Cédric Pinson |
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Stable release | 0.2.9 / February 13, 2018[1] |
Repository | |
Written in | JavaScript |
Type | WebGL framework |
Website | github |
OSG.JS is a WebGL framework based on OpenSceneGraph concepts. It allows an individual to use an “OpenSceneGraph-like” toolbox to interact with WebGL via JavaScript, and provides facilities for exporting various assets to the osgjs format. The API is kept as similar to OpenSceneGraph as possible, providing a familiar environment to veterans of the library and introducing newcomers to a popular and heavily-scrutinzed set of interfaces. OSG.JS was developed and is maintained by Cédric Pinson, and accessible on GitHub.[2]
Selected uses and works[edit]
See also[edit]
References[edit]
- ^ "Release 0.2.9 · cedricpinson/osgjs". 2018-02-13. Retrieved 2023-05-27.
- ^ Pinson, Cedric (2021-07-01), cedricpinson/osgjs, retrieved 2021-07-05
- ^ "What engine does Sketchfab use to render the models?". Sketchfab Forum.
- ^ "Globe Tweeter". cedricpinson.com.
- ^ "Nouvelle Vague by ultranoir". nouvellevague.ultranoir.com.